TrebleEnter app Treble turns your football knowledge into real USDC. Collect cards, build a treble, and win when your players perform — settled on-chain on Solana.
Your collection
Open packK. Mbappé
J. Bellingham
V. van Dijk
E. Martínez
Open packs to collect World Cup 2026 player cards across five rarity tiers — Common, Rare, Epic, Legendary, and Icon. Every card is genuinely yours: level it up, or trade it peer-to-peer on the marketplace.
5 rarity tiersBuild your treble
Locks in 1:42:08L. Messi
Rodri
A. Davies
★ Captain scores 2× on every event
Before kickoff, lock in exactly three player cards and name one captain — your captain scores double on every event. Lineups lock 8 minutes before the whistle, so there's time to react to the team news.
Captain scores 2×Brazil
$1,000
prize pool
France
Every fixture runs a contest with a real prize pool. Entry opens 24 hours before kickoff. Submit your treble, and you're on the board the moment the match starts.
Opens 24h beforeLive leaderboard
Live 68'Goals, assists, clean sheets, saves, cards — every real on-pitch event scores your cards in real time as the match unfolds, and the leaderboard reshuffles with every kick.
Real-time scoringPrizes pay out across the top 30% of the field, not winner-take-all — first place is capped at 25% so the curve spreads down and more players cash. Tied scores are broken by captain points, then split if still dead-even. Winnings settle to your balance the moment the final whistle blows.
Top 30% paid · 25% capWithdraw
$350.00Withdraw to any Solana wallet in USDC. Every payout is confirmed with a one-time email code for security, then processed fast. Your balance is always the most you can withdraw.
USDC · email-verifiedRarer cards mint at higher levels and carry a bigger XP scoring bonus.
Common
Rare
Epic
Legendary
Icon
Points depend on position. Your captain doubles everything; rarity and card level add a bonus on top.
| Event | GK | DEF | MID | ATT |
|---|---|---|---|---|
| Goal | — | +50 | +35 | +40 |
| Assist | — | +25 | +22 | +20 |
| Clean sheet | +30 | +25 | — | — |
| Save | +5 | — | — | — |
| Yellow card | −5 | −5 | −5 | −5 |
| Red card | −20 | −20 | −20 | −20 |
| Own goal | −25 | −25 | −25 | −25 |
Every card is minted with an XP level based on its rarity and the player's real-world ranking. XP is what makes two cards of the same player unequal: a higher-XP card starts a contest projected higher and carries a permanent scoring bonus on top — so the same goal is worth more to you, and the card itself is worth more on the marketplace.
| Rarity | XP cap | Level at mint | Scoring bonus |
|---|---|---|---|
| Icon | 1,000 | L51–80 | +10–16% |
| Legendary | 750 | L30–65 | +6–13% |
| Epic | 500 | L15–50 | +3–10% |
| Rare | 200 | L5–60 | +1–12% |
| Common | 50 | L2–20 | +0–4% |
Bonus = level × 0.2% (a level-100 card scores +20%). Rarer cards mint at higher levels, so they start with a bigger edge.
How your score builds in a match
XP baseline
Before kickoff, every card carries a projected score set by its XP level, rarity and current form. The higher your card's XP, the higher you start.
Live points add on top
As the match plays out, every real event — goal, assist, clean sheet, save — adds points to that baseline in real time.
Captain doubles it
Your captain's points are doubled on every event. At full time your score locks in, the leaderboard settles, and prizes pay out.
Open your first pack, build a treble, and get in the running for the World Cup 2026 prize pools.